•The Eskimo Stick Pull: a game of strength. The two athletes sitting on the floor facing each other with feet touching. The stick is held over both athletes’ toes. One athlete holds the stick in the center with his hands together while the other athlete's hands are on either side of his opponent's. Each athlete uses a steady pull straight back trying to pull the opponent directly to him or the stick away from the opponent. No twisting, jerking or re-gripping the stick is allowed. This game is based on the skill of grabbing and holding onto a fish. Successful hunters must be able to pull a seal out of the water. This is no easy task while maintaining balance on snow and ice. Hand, back and leg strength are essential.
Indian Stick Pull: This game is a test of grip. The equipment for this game is a stick tapered at both ends. The stick is about a foot long and one and one-half inches in diameter in the middle. Grease is applied to the stick and the competitors then grab the stick and attempt to pull it away from each other. They must pull straight back without jerking or twisting. Best two out of three is the winner of the match, each round using a different hand. This primarily Indian game was used to strengthen the hands for grabbing fish out of the fish wheel.
•The Wrist Carry: a test of survival. The contestant hooks a wrist around the middle of the stick and grips the forearm with the other hand while being carried. This event has origins based on hunters being able to carry their game back to the village. Hunters had to develop endurance and strength in order to carry the game over a long distance.
•The One-Hand Reach: balancing on one hand, the contestant reaches up with the other hand to touch the ball. A game to test a person's control over their body. If a hunter was to become lost on water, for example, they must know the skills to control their body in order not to panic and tip their kayak.
•Two-foot high kick: consists of the athlete jumping off of both feet simultaneously, kicking a ball with one or both feet while both feet or heels are parallel and touching, and landing on both feet simultaneously while maintaining balance. Hopping on both feet is okay while maintaining balance. Falling or landing on one foot will nullify the jump. The height of the suspended ball will begin at 46 inches for girls and 50 inches for boys. Three attempts at each height will be given to each athlete. The ball will be raised at two inch increments. When there are three athletes left the ball will be raised in one inch increments. The winner is the athlete who touches the ball at the highest elevation. This game came from the excitement the hunters exhibited after the hunt. It developed into a game to see how high the hunters could jump.
•The Kneel Jump: kneeling on the floor with feet and toes flat, the contestant leaps forward, and must land on both feet without faltering. The hunters must develop the skill of quick movement to be successful in jumping from one ice floe to another. This game also develops leg muscles necessary to lift heavy game and carry it back to the village.
•The Alaskan High Kick: the contestant balances on one foot and the opposing hand while reaching across the torso to hold the other foot. He thrusts the balancing foot upward to kick the ball. A test of both the mind and body working together to maintain control.
(Note to reader: I utilized a variety of resources to compile thorough explanations for this blog posting. I took the photographs at our recent district, state-qualifying competition.)






















